Year: 2024
Client: Personal
Roles: 3D Modeller, Animator, Texturing.
Software: Cinema4D, Redshift, After Effects
I created this flail with the goal to do some exploration into how rigid bodies worked but also to improve my texturing skills and try to make it more realistic by experimenting with surface imperfections.
I wanted to create something that conveyed a more gritty and raw tone, so what could be more fitting than a worn-out flail, with its rough texture and battle-scarred appearance.
The biggest takeaways I got from this project was how important it was to uvwrap objects correctly for textures and imperfections to look good but also how finicky rigid bodies can be, especially when working with chains and weights.